09-18-2017, 05:35 PM | #1189 | |
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09-18-2017, 08:56 PM | #1190 |
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09-20-2017, 02:49 AM | #1191 |
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Hey guys, I was wondering if you could help me out with the '18 Anti-Dazzle. Many thanks so far for the work put in, especially pmooiweer and Almaretto.
I'm pretty new to coding (got my cable in a few days ago) but have managed to get everything set up and already successfully coded almost all the features I needed. I ran into an issue when trying to use your FDLCodes file pmooiweer. No matter what I do I can't get it to recognize any of the cheats. It says none were found for this ECU on both FLE 43 and 44. I know I have it in the correct folder since other files I put in there show up in the list in the Launcher, but any time I add FDLCodes.xml it does not show up in the list, and if I rename it I can get it to show up but I run into the issue I mentioned before of cheats not being found for the ECU when trying to FDL code. I even tried creating another custom xml file with just the FLE body cafd id and functions and no dice. Any idea what might be going on? I'm at my wits end. Also, another strange thing I noticed is that after doing the VO coding (removing 5AP and 8S4 and coding KAFAS2, FEM_BODY, and both FLE's) some of my previous coding no longer works. Mirrors no longer fold and windows don't go up for example. Is this normal? I just hope I haven't messed anything up... Any help would be appreciated! Thanks!
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09-20-2017, 09:25 AM | #1192 |
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djMpower
1. did you remove the .pdf file extension? 2. when you vo code an ECU it will undo the FDL coding that was previously done. show file ext in windows 10 Last edited by audioMeth; 09-24-2017 at 10:51 AM.. |
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09-20-2017, 11:04 AM | #1193 | |
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09-20-2017, 12:22 PM | #1194 | |
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I did in fact remove the pdf extension and was able to get the Launcher to recognize the FDL file if I renamed it. When keeping the original name I now realize it was mapping to "Default" under cheats. The issue is that when I'm trying to pull the cheats while FDL coding none are being mapped to that ECU. I'm going to try your files in a couple of hours and post screenshots of what I see if they still don't work. Appreciate you getting those up. One quick question, does the VO and FDL coding need to be done in the same session? That is, since I did the VO last night, can I just jump in right to FDL today or should I start from the top? I checked the VA and it looks like both option codes are still gone so I'm assuming it's a permanent change but just want to make sure.
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09-20-2017, 12:42 PM | #1195 | |
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start at 7:20 Last edited by audioMeth; 09-20-2017 at 01:05 PM.. |
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09-20-2017, 03:56 PM | #1196 |
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So I just tried it again with your newly attached files and still ran into the same issues. Attaching some screenshots below. The file seems correct, Launcher is recognizing it, it has the correct CAFD ID (000024C3) but it just won't link the codes to the ECU. Is there anything I could have done when doing the VO coding that would mess it up like this?
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09-20-2017, 04:44 PM | #1197 |
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Finally got it going using a workaround. No matter what I tried it wasn't recognizing your file so I made a copy of Almaretto's file from the FDLCodes directory and modified that with your group id's and functions. When I loaded that one up it recognized the cheats and I verified all the values before coding over. Everything went through smoothly so now just have to wait until night time to test! Thanks for all the help guys.
One last question, GFHB only works when enabled using the auto high beam button on the stalk, right? I believe Almaretto mentioned that the setting to keep it on by default hasn't worked for some time?
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09-20-2017, 08:03 PM | #1198 |
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This is my understanding, my car is currently in for PPF so i cant test.
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09-20-2017, 09:25 PM | #1199 |
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You have to enable it by turning on the auto high beams via the stalk.
I used the chest codes last night and was able to update to the NGHBs and it works really and I love them. The only issue I noticed today is the Collision and Pedestrian warning systems are throwing errors and are no longer active. Did I activate or deactivate something by accident? What can I do to restore these back to make the errors go away? |
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09-21-2017, 08:54 AM | #1200 |
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Updated GFHB FLE settings
I've been working on decoding the FLE headlight settings, using some of the work others had done for the F30 last year. I've attached a spreadsheet detailing the differences between US and ECE settings for each of the environment indices, mapping the F80 light groups to each of the 10-byte lookup values.
Here's how the FLE parameters are structured: - Each of the light groups (e.g. High Beam 1, Low Beam 2, etc) are defined in the LmmXX_Name values in Group 3006. For example, werte 01 means that it represents Low Beam 1. See the "Light Components - XRef" table in the XRef Excel worksheet for a complete list of werte/mappings. - Each byte of the 10-byte indices in Groups 3003 and 3004, e.g. SchlechtWetter_C1_Idx, represents settings for the Lmm01_Name through Lmm10_Name light groups, e.g. the first byte refers to Lmm01_Name or High Beam 1, the second byte refers to Lmm02_Name or Low Beam 2, etc. - The LmmXX_Name values/werte are set in Group 3006 and the US and ECE values for Lmm01_Name through Lmm10_Name are the same; i.e. US and ECE LmmXX_Names refer to the same light groups. Therefore each of the 10-byte index settings (e.g. SchlechtWetter_C1_Idx) refer to the same light group. As an example, LM01_Name werte is 04, meaning High Beam 1. See the XRef worksheet for LmmXX_Name mappings. - The value of each byte within the 10-byte indices in Groups 3003 and 3004 is a Hexadecimal index into the LmmIDXX settings in Group 3005. For example byte value 0C (decimal value 12) sets the corresponding light group to the settings specified in Lmm12_Intensity, Lmm12_ErrorImpact, Lmm12_TimeOn, Lmm12_TimeOff, Lmm12_Priority and Lmm12_ErrorImpact. The attached spreadsheet decodes the settings for each of the 10-byte indices, comparing US and ECE values for each of the light group settings (i.e. Intensity, ErrorImpact, TimeOn, etc). I have highlighted the ECE settings that are different from the US settings for each of the light group settings in the corresponding worksheets, e.g. worksheet Intensity shows differences between US and ECE Intensity settings by light group for each of the 10-byte indices in Groups 3003 and 3004. Note that the first worksheet (US vs ECE Settings) contains the output of the CAFD US to ECE comparisons. Column E contains the werte for each of the parameters that need to be FDL Coded to properly enable GFHB. Column D is a copy of the factory ECE settings in column C, with highlighted cells showing the modified ECE settings to enable the orange sidemarkers to match the original US settings for Intensity and Priority (I've ignored the ErrorImpact values, which are all set to 00 for ECE light groups). The only byte changed in each of the highlighted cell is byte 4 (value 0C). You can set that byte to 00 to see the differences between US and ECE factory settings; setting it back to 0C shows the settings that are coded in the attached FDLcodes.XML file. As you can see, the actual ECE light group settings after decoding the indices are not that different from the US settings. The primary differences are: 1. ECE settings slightly dim Low Beam 2 in poor weather conditions and in urban settings (see Intensity worksheet), 2. ECE settings have different TimeOn, TimeOff and Priority values for High Beam 1 and 2 for GFHB (Blendfreies_Fernlicht_Idx), which are important settings for proper GFHB enablement. Obviously remove the .pdf extensions from the attachments before opening or using them. The FDLcodes.xml file should be placed in your Launcher's FDLcodes directory, enabling GFHB cheat code to be applied to both FLE [43] and FLE [44] after removing 5AP and 8S4 from your FA and VO coding FEM_BODY, KAFAS2, FLE [43] and FLE [43]. Enjoy! |
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09-21-2017, 01:13 PM | #1201 |
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Thanks pmooiweer, that explains why I noticed my outer headlights get dimmer after running the cheats. I thought I had messed something up and was going to code to reset.
For those that have got it working and are marveling at the difference, is it supposed to be noticeable at all in city/freeway driving, or is it mostly useful for nighttime canyons? I only got a chance to test it in the former conditions last night and apart from seeing the highbeams flicker on and off a couple of times I noticed no light tunneling. Am I just expecting too much in-city?
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09-21-2017, 01:21 PM | #1202 | |
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Unless coded otherwise, the NGHB tunneling only occurs when you initially drive over 41 mph and then maintain over 38 mph. And, it is dependent on various factors, including ambient light as well as other vehicle light. Limitations. |
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09-21-2017, 04:23 PM | #1203 | |
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All in all, I think it works fairly well, especially if you're used to using high beams primarily on dark roads, which is where the system most effectively switches between full high beams (Volles_Fernlicht), with both HB1 and HB2 at 100% intensity, to GFHB whenever it detects another vehicle. |
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09-22-2017, 03:56 PM | #1204 | |
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09-22-2017, 05:52 PM | #1205 |
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Yes, you can simply redo the FLE FDL coding. If E-Sys doesn't "see" the cheat codes, you can try removing the chassis codes from the CAFD header (i.e. the one starting with "<cafd"). I put those in to prevent messing up non-compatible cars. I know this works fine for an F80 chassis, but I'm not sure about the F82. Given that you have the same headlights, the coding should work fine. Simply delete the F080 and F082 specifications. HTH!
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09-22-2017, 06:10 PM | #1206 | |
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09-22-2017, 07:56 PM | #1207 | |
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09-22-2017, 08:05 PM | #1208 | |
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09-22-2017, 08:08 PM | #1209 | |
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Question for the thread: Is there any way to increase the LED brightness on Icon lights? I feel as though they could be brighter. Even my 435i's Xenons produced more light.
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09-22-2017, 11:53 PM | #1210 | |
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BTW, I think what you're experiencing with the LED headlights is the more white/blue color temp which I'm guessing is in the 5000K range. I believe stock xenons are 4300K which is a little more yellow and more receptive to the human eye. But again, if there is a way to increase the outputs I'm all for it too! I have 70% Crystalline windshield tint so I wouldn't mind some more output hahaha |
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